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It's worth checking through Nexus and Loverslab, though. If it does not, you'll have to follow the guide linked by Bob to convert it yourself.
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If the armor includes bodyslide data, this is very easy. If you are using a custom bodyslide body (regardless of being a downloaded preset or one made by yourself), you will ALWAYS need to rebuild armors in Bodyslide for your preset. If any of this data is missing, it can be added in Outfit Studio, the effort depending on how the armor was originally made.Īlso, since the body is saved in the armor, any mod will always correspond to a single body preset at a time which for CBBE is usually the default curvy body (although some armors may actually use a custom body mesh making conversions a bit tricky). The armor can also contain weight data for a reference skeleton which allows the game to apply physics to the armor. From the two extremes, any weight value can be extrapolated. Some armors are saved as two files: zero weight and 100 weight. Some only have one version with no weight data. If you equip armor, your body is ALWAYS converted to whatever body shape is saved with that armor, and you'll adopt some saved qualities such as weight sliders and physics weights.Īrmor mods have varying amounts of data added to them.
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If you've had time to acquaint yourself with Outfit Studio or armor meshes in general at this point, you'll notice that body armors actually include a body shape (badly made ones may include several redundant ones).
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Originally posted by Stoicalneo:I also wanted to know a little bit more on how the body mods work, for example, can I download a custom CBBE body off of the nexus and use that instead of the curvy or slim options that come with the original download?īody mods actually only affect a naked body.
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